![]() ![]() Character creation itself is now a point-buy process, with templates offered as purchase suggestions. The stats used are different, and a Lifepath mechanic is only present to help develop the character concept. Also, while the tougher mecha and cyborgs are rated in Kills instead of Hits, the game doesn't consider them to be on different scales, and so there are no out-of-scale combat rules.Ĭharacter creation in BGC has greatly changed from its Mekton Zeta predecessor. BGC does away with the idea of tactical combat entirely and assumes that distances will be abstracted by the players and GM. (1D10 is presented as an alternative, however.) Combat runs similarly to Mekton Zeta, with a few major changes. Difficulty, except now the dice used are 3D6. ![]() The core mechanic is still Stat+Skill+Die Roll vs. Talsorian Games acquired the license to produce a RPG based on the series and its spinoff shows.īubblegum Crisis uses the Fuzion system, a combination of the Interlock ( Mekton Zeta) and Hero systems. Bubblegum Crisis was an anime series released in the late 80s, with a heavy cyberpunk influence and extensively featuring mecha as well as Blade Runner-influenced androids. ![]()
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